Specifications Upgrades Floating-Lic. Beyond the new brushes we've expanded the capabilities of the MorphUV feature, which makes it possible to view the unwrapped UV layout of a model within ZBrush. One such example would be applying a stroke from the waist up through an armpit to the wrist of a character. Or perhaps you wish to apply a pattern on a mesh that is too complicated in the 3D form.
Have you ever had a difficult time reaching certain areas of a sculpt? XTractor Brushes These three brushes convert detail from your model into a new alpha or texture for future reuse.
Simply drag your stroke across the surface of any model to capture the details of your sculpt. The captured details can then be used elsewhere on the same model, or on any other model in the future. HistoryRecall Have you ever wished you could undo just a portion of your sculpting without losing everything else that has been done on the model?
Now you can! This brush uses your model's Undo History but restricts the effect to the area where the brush is used. It can also be used in the other direction, projecting Redo History from part of one model to another regardless of any topology differences. Move Infinite Depth Alter your brush to apply details to anything that is directly inline with the brush cursor.
For example, add volume to the front and hind legs of a dog or move several vertex points on multiple individual meshes without applying a mask. The infinite depth option can be applied to several brushes.
Now you can take any PolyPainted or textured model and adjust its color hue, intensity, contrast, gamma or tint on the fly using the new Texture Adjust by Color and PolyPaint Adjust by Color features. In addition you can use color picking to mask or unmask portions of the model. Now anyone will be able to easily prepare a model for production! Wall Thickness With this feature ZBrush uses PolyPaint to provide a visual representation of what portions of a mesh could benefit from additional thickness before sending off for use with a 3D printer, CNC machine or any other rapid prototyping method.
Set your preferred minimum thickness and maximum thickness, then click the button. Now use the color coded data to make any adjustments, then click again to re-evaluate with those changes. It's as simple as that. Use the camera plane to set your draft pull direction, then make real-time adjustments to your model to ensure a successful production pipeline.
The real-time draft analysis can even be applied as PolyPaint or a mask for additional options including saving the result as a texture map. Calculate Surface Area No matter how the model will eventually be used, finding its Surface Area and Volume has never been easier. With a click of a button ZBrush can now provide you with the bounding box size, mesh volume and surface area.
At the same time, it will check for watertight integrity. All of this will not only help ensure a successful print but can also assist you in accurately estimating the amount of real-world material that your project will need. Switch from front to back or left to right views of any model by just clicking on icons within the CamView. You can even load any model to create your own unique custom CamView and then share it with other users.
Real-Time Silhouette View Sometimes you just need to look at your model from a fresh perspective, making sure that it works on a foundational level.
With the new Real-Time Silhouette view you'll be able to evaluate the overall shape of the model in a small window while still being able to see the same model with fully painted and sculpted details in the main document space.
This can give you the freedom to explore new shapes or ensure that the model will read well from a distance. ZeeZoo A good pose is the essence of a great composition. Rhythm, gesture, weight and balance are all key to any work of art. Mannequins are essentially ZSphere armatures. The way that you interact with them allows for easy posing, so that you can more easily explore your ideas — faster.
The ZSphere Mannequins can readily be edited to fit any character or creature you need. Create an entire scene in just a few clicks! In no time, you'll have established perfect visual harmony and be on your way to sculpting a masterpiece. Use the Mannequin sample projects or Zoo Animals included with ZBrush to find just the perfect pose for single or multi-character models. Deco Curve Brush The classic 2.
Stretch your texture and alpha along a curve. Overview ZBrush is the 3D industry's standard digital sculpting application. Use customizable brushes to shape, texture, and paint virtual clay, while getting instant feedback. Work with the same tools used by film studios, game developers and artists the world over. Dynamesh is ZBrush's digital clay. It rebuilds the topology of your model as you sculpt, creating a smooth, even surface for you to add fine details. Step between different resolutions of your model, and changes on any level will be applied to each one.
This enables you to create complex models, but still be able to make big changes when you need to. If you're a concept artist or illustrator, you'll find that ZBrush bridges the gap between 2D and 3D. Compose 2D images where you can make real- time changes, while maintaining accurate lighting and depth. Paint models with pixel-by-pixel control using customizable brushes. Use GoZ to create complex textures in PhotoShop and see them applied to your scene as you work. These are just a few of the unique and powerful features you'll love about ZBrush.
Base Mesh Creation Gizmo 3D The Gizmo 3D provides the artist with a new, simple UI element that will allow sculpts to be manipulated and transformed with precise control. Gizmo 3D can be easily placed at any location or orientation to perform accurate transformations. You can instantly change the pivot point for Move, Scale, or Rotation.
There are options to rotate relative to the surface normal or world axis and much more. This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: With the ZModeler brush, ZBrush takes a quantum leap beyond the organics that it is already relied upon for.
You can refine the shape of your model in real-time to revolutionize how you create hard surface models, architectural structures or highly detailed environments. The possibilities are endless. Live Boolean For all their power, Boolean systems have historically required a lot of trial and error before finally getting a satisfying result. With Live Boolean, artists gain the ability to combine multiple sculptures together and see in real-time what the resulting mesh will look like.
Any model can be subtracted from another, regardless of their polygon counts. While Live Boolean is active, you can even sculpt on your models while previewing the Boolean results. All of these options can be combined together to provide new sculpting workflows that are unique to ZBrush. DynaMesh DynaMesh gives you the power to create without technical constraints.
Starting from a sphere to create a character head is an easy process but DynaMesh will allow you to create a whole character from that very same sphere with no uneven geometry. Consider what it's like to work with clay. As you stretch clay out or add volume to it, the clay itself retains the same basic consistency and the same capacity for detail across its surface.
DynaMesh brings that experience to the digital world. ZRemesher 2. With a single click, you can automatically produce organic or hard surface topology without spirals. If one-click topology isn't the right answer for every situation, you can intuitively take control of the re-topology process with curves to assist in determining polygon flow.
ShadowBox ShadowBox gives you the ability to produce 3D meshes by simply drawing a shape: Use the advanced masking brushes to paint a silhouette of your idea on any of the three sides of ShadowBox and a mesh matching that profile will appear at the center. Carve out holes in the surface of the mesh by simply erasing any part of the masks; the surface at the center of ShadowBox updates instantly. Combine radial symmetry, your own custom alpha textures, reference images and masking curves to build complex forms in a matter of seconds.
ZSpheres ZSpheres allow you to quickly create a base mesh with clean topology, which can then be sculpted into any form. The power of ZSphere lies with in their simplicity. From a single ZSphere you can easily grow new ones, which can then be scaled, moved, and rotated into any form. Now you can enjoy creating the geometry for your characters while posing in real time.
Mannequins A good pose is the essence of a great composition. Use the Mannequin sample projects included with ZBrush to find just the perfect pose for single or multi-character models. The ZSphere Mannequins can easily be edited to fit any character or creature you need.
In no time, you'll have established perfect visual harmony and you'll be on your way to sculpting a masterpiece. Primitives One aspect of ZBrush's workflow is the ability to create extremely complex scenes by combining a bunch of smaller objects. Ultimately, a scene could be composed of millions or even billions of polygons, yet still render in real time! Many of these complex 3D primitives ZBrush provides combine to produce a very powerful masking and deformation system that is unique to parametric objects.
This system allows you to create an endless assortment of complex shapes all from a single primitive. Sculpting 3D Brushes With over 30 startup brushes to sculpt with and the ability to create an endless assortment of your own custom brushes, it's easy to see why sculpting in ZBrush is not only powerful but incredibly easy as well.
The wide range of brushes was created with real-world sculpting techniques in mind and the natural feel you get when sculpting millions of polygons is as if you were working with a real piece of clay, or wood, or stone. SubTools SubTools permit a single model to be treated as many independent objects. SubTools increase the number of polygons you can work with by allowing each SubTool to have as many polygons as your system can handle.
For example, if your system can handle 8 million polygons for one SubTool you can have a model equal to 32 million polygons by having 4 SubTools of 8 million polygons each. Artists are able to work with a model at many different stages of development simultaneously.
Specifications Upgrades Floating-Lic. Beyond the new brushes we've expanded the capabilities of the MorphUV feature, which makes it possible to view the unwrapped UV layout of a model within ZBrush. One such example would be applying a stroke from the waist up through an armpit to the wrist of a character. Or perhaps you wish to apply a pattern on a mesh that is too complicated in the 3D form. Have you ever had a difficult time reaching certain areas of a sculpt? XTractor Brushes These three brushes convert detail from your model into a new alpha or texture for future reuse.